Legends of Learning pushing forward in educational gamification tech

Sebastian Heinzer
5 Min Read

In classrooms all over America, a quiet change is happening. Students are using games to connect with their lessons. Legends of Learning leads this educational change. Based in Washington, DC, the company is a key player in educational technology.

Research-Backed Approach

Legends of Learning builds games backed by research, not guesswork about classrooms. The company is investing in serious research to confirm its methods. Recently, Legends of Learning secured an $8 million grant from the U.S. Department of Education to partner with Impact Florida and WestEd on a comprehensive five-year study in Miami-Dade County Public Schools. They will examine how game-based learning affects science test scores among fifth-grade students (Source: LinkedIn)

“Educational technology must rest on evidence, not good intentions,” says education researcher Dr. Maria Sanchez, who specializes in digital learning environments. “Studies like this will help determine which approaches improve student outcomes.”

my picture of legends of learning
My Picture of Legends of Learning | Credit: Technori

Strategic Industry Partnerships

The company has realized that using existing intellectual property can increase student engagement. Legends of Learning teamed up with Rovio Entertainment to create educational content featuring Angry Birds characters, which helped enhance STEM education. This collaboration resulted in games like “Angry Birds Eggstraction” and “Angry Birds and the Multiplication Portal.”

These partnerships reflect a growing trend in educational technology, where entertainment properties are used to support learning goals. By doing so, students feel more comfortable and engaged. This is because they are already familiar with these characters from other contexts.

Financial Growth and Investor Confidence

The financial community has demonstrated substantial confidence in Legends of Learning’s business model. The company has raised about $26.89 million from investors. These include the U.S. Department of Education, Jeremy Liew, Holly Liu, and Konvoy Ventures (Source: Cbinsights)

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This investment shows that Legends of Learning has made a strong case. Their educational gaming platform is scalable and could have a big impact. They compete with well-known companies like Prodigy Education.

Demonstrable Academic Impact

Beyond the anecdotal evidence that students enjoy game-based learning, Legends of Learning can point to research supporting their effectiveness. In December 2024, the company shared results from a Tier 2 ESSA study by McREL International. It showed that students using the Math Basecamp program improved their math skills significantly (Source: Cbinsights).

“The data shows that when properly designed, educational games can drive measurable learning outcomes,” notes education technology analyst James Peterson. “This is particularly important as schools face increasing pressure to demonstrate results from their technology investments.”

Teacher-Friendly Platform Design

Legends of Learning understands that teachers are essential to the success of educational technology. To address this, they’ve developed a platform that caters to teachers’ practical needs. The system features short games aligned with curriculum standards, an intuitive interface like popular consumer platforms, and a real-time dashboard for tracking student understanding.

This approach acknowledges that educational technology must fit seamlessly into classroom time and lesson planning to achieve its goals.

Industry Recognition

The education technology sector has acknowledged Legends of Learning’s contributions through professional accolades.

The company is a finalist for three CODiE Awards:

  • Best Customer Experience in EdTech
  • Best Educational Game
  • Best Gamification in Learning.

The Software & Information Industry Association nominated Legends of Learning for its innovative work. This recognition shows how Legends of Learning makes educational content more accessible and fun through gamification.

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Looking Forward

As digital natives enter classrooms, the need for fun and interactive learning will grow. Legends of Learning aligns its curriculum with research and uses game-based engagement. This strategy sets them up for growth in the changing market.

Legends of Learning shows how educational technology is growing up. With solid financial support, industry partnerships, and more proof of its effectiveness, it is now a key part of today’s teaching and learning methods.

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Sebastian is a news contributor at Technori. He writes on technology, business, and trending topics. He is an expert in emerging companies.